A quite powerful CPU and/or GPU is required to be able to stream at 1080p and 60 fps. Specifically it seems that Chrome has a very hard time in this mode using HTML5 and that Flash usually gives a better result. .
Dark Souls II "Original" lighting vs vanilla lighting comparison by Alo81
Originally, Dark Souls II was intended to have something more akin to real lighting. There are videos of it and it looks great. At some point, FromSoft decided to make large scale changes, either due to inability of consoles to performantly run with the lighting, or deciding that the darkness was an unfun mechanic. Or a thousand other possible reasons, I don't really know.
What matters is that this mod, utilizing the Dark Souls II ENB mod (additional shoutouts to wickfut for the original ENB config I worked from)with settings tweaked to offer "truer" lighting, gives us a look into how the game could and would have been played before ambient light was enabled in most areas.
The layout is clockwise starting from top left:
True lighting no torch
Vanilla lighting no torch
True lighting with torch
Vanilla lighting with torch.
This area stands out the most as being clearly designed around darkness, what with the multiple sconces throughout. This is one of many areas where this mod really shows the original intent for the game.
Huntmans Copse is a particular standout section.
Dark Souls II "Original" lighting vs vanilla lighting comparison
@Melmoth: haha yeah I'm afraid to try DCS with Q2 at its highest settings on my system. (4 Hours ago)
while also getting better performance and higher settings. I've tried something like 150-200% supersampling in a flight-sim, and the image quality is quite a bit better, but in 10fps ofc :D (1 Day ago)
@toelessfoot: Hopefully i'm getting a new PC together this spring, if i don't get a new VR-set then i can still get some ekstra life out of the CV1 by running games with supersampling (1 Day ago)
@Melmoth: They should really sell a controller-less G2, I'd definitely get one. It can be used with Index controllers too. (3 Days ago)
An inside-out tracking-solution would make things much simpler. The G2 seems fantastic for sims, but unsure about the controller tracking. (3 Days ago)
@toelessfoot: The problem i have with the CV1 is having to move the sensors between two rooms when going from a sim setup to roomscale. So much hassle that i rarely use roomscale at all. (3 Days ago)
@nostradamus: i read about it a while ago. Based on the Doom engine. Looked really well made for a fan-game. (3 Days ago)