After our disappointing experience with Those Who Remain a few weeks ago, we were a bit wary when launching What Happened, a game developed by 2 young developers who wanted to dive into the psyche of a troubled teenager. Thankfully, we were pleasantly surprised by what they have achieved in terms of art style, visuals and atmosphere. It clearly isn't a game for everyone as it deals with pretty hard themes like suicide, depression and addiction to drugs, but it reminded us of the brilliant way Blooper Team made Layers of Fear, which is quite the compliment. Character models are not incredibly detailed but they do the job and some might find the voice actors a bit average, but other than that it seems to be a very promising package. We have recorded more than 30nminuites of gameplay so you can get a taste of the game, the first 2 show the first 26 minutes of the adventure while the third features a sequence which takes place after roughly 90 minutes of gameplay. Enjoy!
@Melmoth: They should really sell a controller-less G2, I'd definitely get one. It can be used with Index controllers too. (1 Day ago)
An inside-out tracking-solution would make things much simpler. The G2 seems fantastic for sims, but unsure about the controller tracking. (1 Day ago)
@toelessfoot: The problem i have with the CV1 is having to move the sensors between two rooms when going from a sim setup to roomscale. So much hassle that i rarely use roomscale at all. (1 Day ago)
@nostradamus: i read about it a while ago. Based on the Doom engine. Looked really well made for a fan-game. (1 Day ago)
@Melmoth: Yeah I came from a Rift CV1, kind of wish I hadn't sold it for the good tracking and OLED contrast, not to mention my computer could run more games at its native res. (1 Day ago)
@Melmoth: you have this [url] its pretty decent if you can stomach that unforgiving sonic physics in 3d [url] (1 Day ago)
Talking about 3d platforming. I still think the contol principles of sonic hasn't been properly done in 3D (1 Day ago)