No less than 4 years after its first showing at Playstation Meeting 2013 and its official announcement during E3 2015, Dreams is finally out in the open in its final state, just a few months before the arrival of Sony's Playstation 5. Now this new project is a bit different from what Media Molecule did in the past although LittleBigPlanet already featured an editor function allowing people to create their own games. This time around, Media Molecule's idea was really to provide players with a title which would let them express the artist in them, so the focus was almost exclusively on the creation aspect. It means that there is no single-player experience to enjoy aside from Art's Dream, a very nice artsy game they created in Dreams to show off the possibilities of their engine. It's a pretty cool experience to enjoy, but it's rather short and it's a shame there aren't more unique creations by the British studio. Let's hope they will continue to add such content to show creators the way and motivate them to sink their teeth into the making of real memorable creations. Because Dreams has been available in early access for a little while, you can already discover the work of the community, but nothing truly stands out at the moment. You'll either find tributes to the industry's icons (Mario, Sonic, Lara Croft, etc.) or rather awkward attempts at making small bits of games. In all honestly, it's a bit too soon to judge the potential of Media Molecule's project, but we certainly time and talent will allow those who will decide to give it a try to give birth to dreamy artistic creations. I guess we'll see...
@Melmoth: They should really sell a controller-less G2, I'd definitely get one. It can be used with Index controllers too. (1 Day ago)
An inside-out tracking-solution would make things much simpler. The G2 seems fantastic for sims, but unsure about the controller tracking. (1 Day ago)
@toelessfoot: The problem i have with the CV1 is having to move the sensors between two rooms when going from a sim setup to roomscale. So much hassle that i rarely use roomscale at all. (1 Day ago)
@nostradamus: i read about it a while ago. Based on the Doom engine. Looked really well made for a fan-game. (1 Day ago)
@Melmoth: Yeah I came from a Rift CV1, kind of wish I hadn't sold it for the good tracking and OLED contrast, not to mention my computer could run more games at its native res. (1 Day ago)
@Melmoth: you have this [url] its pretty decent if you can stomach that unforgiving sonic physics in 3d [url] (1 Day ago)
Talking about 3d platforming. I still think the contol principles of sonic hasn't been properly done in 3D (1 Day ago)