Since we posted direct feed videos of Halo: The Master Chief Collection a few hours ago, we didn't expect a lot of people to follow our livestream tonight, especially since we always follow the NDA rules, unlike others it seems. That being said, we still wanted to try out our own livestream system at 60 fps to see how it would hold up for you guys. Image quality is quite bad as we had to make compromises because our computer didn't handle it very well when using better quality settings. It shouldn't be an issue for too long as we have plans to buy a new PC dedicated to capture and livestreams. Anyhow, to make it up for the low quality of the replays (French and English), we've added two last videos of the campaign of Halo 2: Anniversary showing the second part of the Gravemind mission.
lmao *mild shock* Ancel was a piece of shit all along. suprised_picachu.jpg (20 Hours ago)
Right. I think programmable shaders were adopted fairly early on consoles (xbox360/ps3) (20 Hours ago)
@toelessfoot: Well, only recently they have been. I think this is the first gen I've seen where PC's are playing catch up. Not through hardware power, but through development cycles (21 Hours ago)
Yeah I think innovations on the console side are taken up more quickly by PC than vice versa because consoles are really lead platform for everything (23 Hours ago)
At least for most gamers. Similar to when everything went to pci-e (1 Day ago)
I think we could be seeing a dramatic shift in PC hardware where it'll be essential to own both an SSD and a next gen card with the api's to use them. That also would probably require new motherboards (1 Day ago)
If a game is built from the ground up to take advantage of that, though... (1 Day ago)