To complete our PC coverage of Halo Reach, we chose to take you back to the 360 era back when it was only possible to play with a gamepad. Inside, you will find the first 20 minutes of the game played in the enhanced graphics mode in 4K/60fps. Though visually dated on some aspects, the port is very well done and this episode of the Halo franchise remains just as fun to play as it was before. With ODST, Reach is the only game in the series where you don't get to play as Master Chief, but the fans are thrilled to see it included in Halo: The Master Chief Collection.
lmao *mild shock* Ancel was a piece of shit all along. suprised_picachu.jpg (19 Hours ago)
Right. I think programmable shaders were adopted fairly early on consoles (xbox360/ps3) (20 Hours ago)
@toelessfoot: Well, only recently they have been. I think this is the first gen I've seen where PC's are playing catch up. Not through hardware power, but through development cycles (20 Hours ago)
Yeah I think innovations on the console side are taken up more quickly by PC than vice versa because consoles are really lead platform for everything (23 Hours ago)
At least for most gamers. Similar to when everything went to pci-e (1 Day ago)
I think we could be seeing a dramatic shift in PC hardware where it'll be essential to own both an SSD and a next gen card with the api's to use them. That also would probably require new motherboards (1 Day ago)
If a game is built from the ground up to take advantage of that, though... (1 Day ago)