TRAILER | PC, PS4, Xbox One Monday, August 10, 2020 | 8:00 PM

Cyberpunk 2077 details lifepaths and weaponry

Cyberpunk 2077 details lifepaths and weaponry

During the second episode of Night City Wire, CD Projekt RED gave an in-depth look at the backstories of the Street Kid, Nomad and Corpo lifepaths as well as a better look at the various weapons from melee to smart guns to cyberwear. Jump inside for the high quality videos and new screenshots. Another episode of Night City Wire is planned before Cyberpunk 2077 releases on November 19th.
Update: Third video added. A behind-the-scenes featurette about Swedish band Refused bringing to life the in-game chrome rock legends SAMURAI.

Lifepaths
Tools of Destruction
Refused - Becoming SAMURAI

All comments

Commented on 2020-08-11 01:36:48
I hope this game is good.
Commented on 2020-08-11 04:40:43
all the lifepaths look intriguing, not sure which one to pick
Commented on 2020-08-11 09:03:54 In reply to capnkimo
Posted by capnkimo
all the lifepaths look intriguing, not sure which one to pick
Nomad and street kid seem like your usual choice for any given RPG so I'm interested to see what Corporate has to offer
Commented on 2020-08-12 14:12:29
This game looks ridiculously amazing 
Commented on 2020-08-12 17:07:17
for some reason, the visuals which were rather underwhelming to begin with do not impress me anymore
Commented on 2020-08-12 20:22:46 In reply to HR2
Posted by HR2
for some reason, the visuals which were rather underwhelming to begin with do not impress me anymore
I mean it doesn't look mind blowing, but I think it looks better here than it has done. Or do you mean in terms of art design?
Commented on 2020-08-12 22:45:05 In reply to capnkimo
I'll go for Corporate, with a character based on hacking. Can't wait :love:
Commented on 2020-08-13 09:34:57 In reply to b0vril
they look like bullshots to me
particularly the facial expressions 
Commented on 2020-08-13 23:35:16
Posted by agni_rzm
Posted by capnkimo
all the lifepaths look intriguing, not sure which one to pick
Nomad and street kid seem like your usual choice for any given RPG so I'm interested to see what Corporate has to offer
I didn't think about that, you could be right actually.
Commented on 2020-08-15 23:49:26
Strange they put question for dialogues below answers. It is hard to read.
Commented on 2020-08-17 13:47:51
Like most things, visuals are subjective, primarily concerning art style. With that said, whether you're looking forward to this or not It's tough to comprehend how anyone could think this game looks bad or unimpressive. I can respect games that I'm not a fan of, pointing out what they do well.

This isn't a linear game, it's a seamless open world with no loading times that's attempting to implement a variety of art styles, mechanics, play-styles, destructible environments (Limited but it's there) within a massive city that has 6 unique districts + a fairly large wasteland outside of the city called the badlands.

3 distinct Lifepaths offering 3 unique introductions to the game with roleplay opportunities that can meaningfully impact the game, multiple endings. There's the Net/Cyberspace which we've only seen a glimpse of. There are even rumors of going to space, sure there's more I'm forgetting and they haven't revealed yet.

I'm not sure what people expected? IMO, this game looks great technically and artistically. Hard to judge until we actually play it, but the gameplay looks good as well.
We'll see in a few months how it all turns out, so far it's looking even better than I could've hoped for. Compare the recent footage to 2019's Deep Dive video, the game if anything has been upgraded.
Commented on 2020-08-17 14:19:51 In reply to Loneck
Posted by Loneck
Strange they put question for dialogues below answers. It is hard to read.
I think this might be designed so the player isn't looking down as often while making decisions. Take for example where they have timed choices,  when talking to multiple NPC, and one of the better examples of this is the encounter with the Maelstrom gang talking with Royce, you can pull your gun along with a few other choices.
Commented on 2020-08-19 20:01:12 In reply to DurzoBlint
Posted by DurzoBlint
Like most things, visuals are subjective, primarily concerning art style. With that said, whether you're looking forward to this or not It's tough to comprehend how anyone could think this game looks bad or unimpressive. I can respect games that I'm not a fan of, pointing out what they do well.

This isn't a linear game, it's a seamless open world with no loading times that's attempting to implement a variety of art styles, mechanics, play-styles, destructible environments (Limited but it's there) within a massive city that has 6 unique districts + a fairly large wasteland outside of the city called the badlands.

3 distinct Lifepaths offering 3 unique introductions to the game with roleplay opportunities that can meaningfully impact the game, multiple endings. There's the Net/Cyberspace which we've only seen a glimpse of. There are even rumors of going to space, sure there's more I'm forgetting and they haven't revealed yet.

I'm not sure what people expected? IMO, this game looks great technically and artistically. Hard to judge until we actually play it, but the gameplay looks good as well.
We'll see in a few months how it all turns out, so far it's looking even better than I could've hoped for. Compare the recent footage to 2019's Deep Dive video, the game if anything has been upgraded.
there are open-world games with far better graphics e.g. RDR2

although Cyberpunk is denser, it's smaller in scale and with wall-running discarded it's unlikely that we'll get much verticality. 

in all honesty I hate their engine, the specs the game asked for TW3 and now this are totally unjustified 

About the game


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    b0vril why is it now a a "must have at launch"? (2 Hours ago)
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    Seth @Melmoth: Still PS5 timed - [url] (3 Hours ago)
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    Melmoth Will be interesting to see what happens to games like Deathloop from Arkane, which is ps5 timed exclusive. And also games like Elder Scroll 6 (3 Hours ago)
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