• Deliver Us The Moon

  • PC
  • Published by KeokeN Interactive
  • Developed by KeokeN Interactive
  • French release: Available
  • US release: Available
GSY VIDEO | PC, PS4, Xbox One Thursday, April 30, 2020 | 2:40 PM
Deliver Us The Moon reveals its HDR

We've already covered Deliver Us The Moon a bunch of times, starting with the game's release on PC back in October 2018 (though that version didn't include the last part of the story) and then with the implementation of Ray Tracing and DLSS last December. We're back on the moon to show you how the game looks in HDR, but we had to modify an ini file to activate it as it is not officially supported yet. Sadly, we cannot show HDR and RTX combined as HDR only works in exclusive full screen mode while for some reason DirectX 12 (and RTX) is only available in borderless mode. On a side note, we remind you that the game is now available on PS4 and Xbox One.

GSY VIDEO | PC Monday, December 23, 2019 | 9:00 AM
Deliver Us the Moon back with DLSS and RTX

If Deliver Us The Moon rings a bell to you, it is no wonder as we talked about it a bit more than a year ago. KeokeN Interactive's title is back on Gamersyde for 2 main reasons. One, it is not fully complete, it has been since last October but we were too busy to give it some coverage. Secondly, the game has just received the sort of update you don't always expect from an independent game. Head inside to check what we think and the 2 videos we've prepared, but before you do, let us wish you a merry Christmas, all the best for you and your loved ones.

GSY VIDEO | PC Thursday, October 11, 2018 | 8:15 AM
We give you the moon on Gamersyde

It's been awfully quiet these past few days so we took the time to discover an indie title we only heard of recently, even though the project was kickstarted some time ago. This game by Dutch developer KeokeN Interactive is a pleasant surprise despite its lack of a proper ending (which will be added for free as DLC when it's done). The game was originally supposed to be episodic, with a first release planned in 2016, but things changed during the course of the development apparently. We have recorded a few gameplay videos of the game, but our GSY Offline is only available in French this time.


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  • nostradamus
    nostradamus lmao *mild shock* Ancel was a piece of shit all along. suprised_picachu.jpg (2 Days ago)
  • toelessfoot
    toelessfoot Right. I think programmable shaders were adopted fairly early on consoles (xbox360/ps3) (2 Days ago)
  • MrWhite
    MrWhite @toelessfoot: Well, only recently they have been. I think this is the first gen I've seen where PC's are playing catch up. Not through hardware power, but through development cycles (2 Days ago)
  • toelessfoot
    toelessfoot Yeah I think innovations on the console side are taken up more quickly by PC than vice versa because consoles are really lead platform for everything (2 Days ago)
  • MrWhite
    MrWhite At least for most gamers. Similar to when everything went to pci-e (3 Days ago)
  • MrWhite
    MrWhite I think we could be seeing a dramatic shift in PC hardware where it'll be essential to own both an SSD and a next gen card with the api's to use them. That also would probably require new motherboards (3 Days ago)
  • MrWhite
    MrWhite If a game is built from the ground up to take advantage of that, though... (3 Days ago)
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